Volo Airsport


Ramjet Anvil Show 15: Parachuting in VR

Sunday March 26, 2017
— With the latest 3.7 beta we’re bringing VR flying back to Volo! — 00:00 Oh my god it’s VR 04:12 About motion controls 05:54 The subtlety of brake lines and gamepad triggers 1 more...

Ramjet Anvil Show Ep. 14: v3.7 Beta 4 Release

Friday March 10, 2017
— This week we look at the new beta, featuring pretty parametric 3d models for all your parachutes, new editor improvements, and we go over the polishing work still to be done for the proper v3. more...

Ramjet Anvil Show Ep. 12: v3.7 Beta 3

Friday February 10, 2017
This episode we show off Pilot’s new canopy controlling skills introduced in beta 3, and we tackle comments on last week’s episode! 00:59 DaGhost141: Will tracking jumps be a feature? 03:2 more...

Current release: v3.7

April 2017

  • Parachutes simulated by a rich aerodynamics model
  • Seamless transition from wingsuit to parachute and back again
  • An editor to create your own parachutes. Tweak your parachute to get the best aerodynamic properties for your flying style
  • Twice as many spawnpoints as before, including special parachute spawnpoints
  • Performance optimizations

Buy now

  • Or buy Volo Airsport on Steam

Windows, Mac OSX, Linux, Oculus, Vive

Read the system requirements and early access info before buying.



We're working very hard to make Volo Airsport a unique, beautiful and thrilling experience, but we're not done yet! With your support we can expand the game, and make it into the best aerial playground you've ever seen.

Volo Airsport will change significantly over the course of development. If you are not excited to play the game in its current state, then you may want to wait until the game progresses further in development.

What does Early Access mean, and what do I get for my purchase?

You get instant access to the game and can start playing! You get access to current and future versions of Volo Airsport for a single purchase.

The price will increase as the game grows. If you want to get it cheap, get it now.

What's in it now?

  • A single, finely tuned wingsuit to fly with
  • A fully customizable parachute, with complex aerodynamics
  • A huge landscape inspired by the Swiss and French Alps, with lots of lines to try
  • An advanced and completely customizable time and weather system
  • Time trail courses that show you some cool lines to fly on the map
  • Highly configurable graphics and input settings
  • VR Support (Gamepad Required)

Where is it going?

The game design is changing as we go along, but we can tell you that we're thinking about the following features:

  • Online Multiplayer
  • Walking, jumping from exit points
  • Player-designed Skydiving Styles
  • Customizable Gear Design (Aerodynamics & Looks)
  • Player-Created Events and Challenges
  • Replay Editor
  • Additional maps
  • Mod Support

Frequently asked questions

Got a question that isn’t listed? Ask-me-anything, or send us an email.

The Game

Where can I get a press copy of the game?

You can request a press copy of Volo Airsport through our distribute() page.

I need the Manual, where is it?

Here you go.

I purchased the game in the past but can't access new versions, help!

Sorry about that! Send us an email using the email address you used for your purchase and we'll sort it out.


Are you looking for team members?

We certainly are, get in touch! We are especially looking for 3D artists.

Are you still working on The Aurora Wager?

We would love to work more on The Aurora Wager, but we have very limited resources (time, people, money) available. Right now we can only focus on one game at a time.


Can I create videos of your games and share them online?

Absolutely, we'd love it if you did. Share them with us on the forums!

Can I monetize those videos?

Go right ahead! (Full permission details)

System Requirements

Volo Airsport is available on Windows, Mac OS X and Linux

Minimum System Requirements

  • Windows 7 SP1, Max OS X 10.9, Ubuntu 14.04 LTS
  • Dual Core CPU 2.6Ghz
  • 4GB RAM
  • 500MB Free Disk Space
  • Dedicated Graphics Card (GeForce 650GT or equivalent)
  • Broadband Internet Connection (to download updates)

A dedicated graphics card is definitely recommended. Windows and Mac computers with Intel Integrated Graphics chips: HD4000 minimum, any lower results in very low framerates.

VR System Requirements

  • Windows 7 SP1 or up
  • Intel i5-4590
  • 4GB RAM
  • NVidia GeForce 970

These requirements are not set in stone. As we refine the game less powerful systems might become able to run the game, especially for VR.

Supported Controllers

You can play the game with mouse and/or keyboard, but the game plays best with a gamepad like the Xbox 360, Xbox One or Playstation 4 controllers. Joysticks are also supported.

The Team

Ramjet Anvil is a small independent game studio based in the Netherlands.

It was founded in 2010 by Martijn for the purpose of making games. Having just finished studies in music composition and technology he found that making games was actually really difficult. Years later, here we are, ready to share Volo Airsport with the world.

Today Ramjet Anvil consists of the following members and contributors:

Portrait Martijn

Martijn Zandvliet
Lead Game Designer / Programmer

Portrait Frank

Frank Versnel
Programmer / Game Designer

Our Games

We’re currently working on two games about flying:

Contact us

E-mail: info@volo-airsport.com
Twitter: @VoloAirsport

Contact us about:

  • Preview builds, information, interviews, events
  • Questions about game development
  • Freelance design and programming
  • Anything else! (Well, mostly anything anyway)


Join the team of two game makers working on the early-access title Volo Airsport.

3D artist (Freelance or Internship)

We’re looking for someone who can take control over large aspects of the look and feel of the game. As a 3D artist you think and discuss about how to best translate the concept art to in-game 3D models. Since the game is currently in early-access you will immediately see your work out in the wild.

The following skills are required:
  • Modeling, texturing, rigging, and to a lesser extent animation.
  • Experience making characters and environment props.
  • Used to working with an iterative workflow.
  • Not afraid to tackle problems you’re not familiar with.
Plusses would be:
  • Experience with sculpting, retopo, and baking for game engines.
  • Experience with the Unity engine.

You’ll work in a multidisciplinary team where everyone has multiple roles.

We offer:
  • A chance to learn the ins-and-outs of developing an early-access game, how to make design decisions, expand the game and deal with feedback from the community.
  • A chance to work on an indie title that has a very dedicated community.
  • Help with the technicalities that come with building models for a game, including performance and time constraints.
  • A financial compensation for your efforts.

To apply send us an email with your motivation and portfolio to info@volo-airsport.com

P.S. Volo Airsport does not contain any guns.

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